Stay up to date with everything on the Horizon for Xbox with our round up of upcoming Xbox Series X games and upcoming Xbox One games. He was similarly cryptic in a blog post on the Rare website, where Duncan states that the game is “still in early development” but that the team is “focused on building an experience that allows for new ways to play in a natural and magical world.” According to Duncan, Everwild will be “more than just a new IP,” and he later waxes about the fact that the meaningful experiences it offers will be “for players everywhere to share.” Given how early the game is, it’s fair to say that Rare is being tight-lipped about the makeup of its world, potentially waiting for an opportunity to showcase its gameplay properly when it is further along the conveyor belt. Duncan notes that it’s about “putting a set of passionate people together making something they truly love and believe in.” ”That’s why Everwild will be the game it will be,” he continues. Studio Head Craig Duncan kept his cards to his chest in an interview with Eurogamer around the time of Everwild’s reveal, where he called it a “very unique type of game,” and explained the philosophy at Rare that led to the game’s creation. It’s all still very much up in the air, so hopefully, we’ll hear more soon. Perhaps it’s a game following an early civilisation as they figure out the meaning behind the animals who inhabit the land they find themselves in. At the end of the trailer, one human character connects with an animal, resulting in some kind of magical awakening. There’s no conflict to be seen, though it suggests that there will be some sort of multiplayer element given that the humans move in groups whilst studying these animals. It’s difficult to infer what the gameplay of Everwild will be from this trailer. Everwild X019 trailer - What can we learn? Obviously, that doesn't tell us everything we need to know about Everwild's story, but it does suggest themes around nature and our connection to the land and its inhabitants. Rare even described your connection with Everwild's animals as "symbiotic," and we see some of those moments in the trailer. Curiously, we haven't seen any actual Everwild combat from Rare, as the studio has been focusing on the peaceful interactions players will have with the various creatures. The creatures you interact with, on the other hand, range from slightly unusual to downright bizarre. The devs at Rare recently provided a commentary track for the Xbox Game Showcase trailer, confirming a number of key details about the world's lore and creatures.įirst and foremost, we know the player characters in Everwild are called Eternals, and they look like fairly standard adventuring humans. Like a lot of things about Everwild, the game's story is vague, but equally intriguing. Development on the game is being led by studio veteran Louise O’Connor, who previously worked on Fable Legends and Banjo Kazooie: Nuts & Bolts. Taking the trailers and marketing copy into account we could assume it is a similar style of game - an emergent MMO - framed in a fantasy universe, but the jury is still out until we hear more about it, hopefully at this year’s E3, whatever form that may take. Following the Microsoft acquisition in 2002, Rare has been developing mostly exclusive titles for Xbox consoles, with modern examples like the Kinect Sports series, Viva Piñata and most recently Sea of Thieves.Ĭonstantly pivoting into new genres and toying with ambitious ideas, Rare is a studio that is hard to pin down, but its latest new IP Everwild would be easy to compare to Sea of Thieves, at least from looks alone. Founded by the Stamper brothers in 1985, the studio has been crafting innovative games for more than three decades, with some highlights including GoldenEye, Donkey Kong Country, Banjo Kazooie and Conker’s Bad Fur Day. Everwild is the next game from British studio Rare which is currently owned by Microsoft.
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